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 Topic: DriversThe new items published under this topic are as follows.
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Karol ::: Sep 02, 2006 ::: 1692 Reads
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Official, WHQL Certified Driver for the some nVIDIA Geforce 2, GeForce 3 + 4, the 'Ti' range of cards, GeForce FX and some Quadro cards for Windows XP / 2000, Windows XP Media Center Edition, Windows Server 2003 x64 Edition, Windows XP Professional x64 Edition.
nVIDIA ForceWare Drivers has the following other editions available: nVIDIA ForceWare Drivers for Windows 9x/Me, nVIDIA ForceWare Drivers for Windows NT, nVIDIA ForceWare Drivers for Windows Vista and nVIDIA ForceWare Drivers for Windows 2000/XP (64-bit).
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MaNq ::: Apr 25, 2006 ::: 1991 Reads
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Microsoft DirectX is an advanced suite of multimedia application programming interfaces (APIs) built into Microsoft Windows; operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. This technology was first introduced in 1995 and is a recognized standard for multimedia application development on the Windows platform.
Microsoft? DirectX? is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements, such as full-color graphics, video, 3-D animation, and surround sound. Primary areas of concentration for this release have been with the Library for Direct3D extensions (D3DX), Graphics Samples, Tools and documentation.
The Microsoft DirectX software development kit (SDK) is your backstage pass to multimedia applications that sizzle. DirectX is a set of low-level application programming interfaces (APIs) for creating games and other high-performance multimedia applications. It includes support for high-performance 2-D and 3-D graphics, sound, and input.
Microsoft DirectX Software Development Kit (SDK) includes the final release of the Microsoft Cross-Platform Audio Creation Tool, updates to samples, tools, documentation, and D3DX9. In addition, this SDK includes several pre-release components: Direct3D 10 (including corresponding tools, samples, and documentation, and DXUT).
This release of the Microsoft DirectX SDK includes the Direct3D 10 April 2006 Technology Preview ? an early pre-release showcasing the newest set of graphics API's for games and other high-performance multimedia applications on next-generation graphics hardware. This technology preview also provides reference material, conceptual content, developer libraries, tutorials and samples that demonstrate how to use Direct3D 10. Additional documentation, tools, API?s, samples, and other content will be provided in upcoming DirectX SDK releases.
The D3D10 libraries in the April 2006 DirectX SDK (Reference Rasterizer, Debug Layer, D3DX10) are unchanged from the Direct3D 10 February 2006 Tech Preview Update in the February 2006 DirectX SDK. Two new samples have been added in this release, as well as improved support for Direct3D 9 targets in the new HLSL compiler through FXC10.exe (see the Direct3D 10 documentation for details). Developers can expect a series of changes to arrive in subsequent SDK's.
Samples and applications built with the Direct3D 10 Technology Preview in the April 2006 DirectX SDK require the Windows Vista February 2006 CTP to run. The Windows Vista February 2006 CTP is available to MSDN subscribers.
Instantiating a Direct3D 10 hardware device requires Direct3D 10-capable graphics hardware with a Windows Vista Display Driver Model (WDDM) driver. As of the release of this Technology Preview, such hardware is not publicly available. A software fallback (the Direct3D 10 Reference ) is provided. Pre-rendered versions of Direct3D 10 samples have also been provided.
The preview also includes early versions of D3DX10 and DXUT with Direct3D 10 support. Pre-release executable tools supporting Direct3D 10 runtimes and formats include: DXViewer, TexConv10, FXC10, and PIX. Additional tools, API?s, and other functionality will be provided in future releases. The API syntax is expected to change in upcoming releases.
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Karol ::: Apr 01, 2006 ::: 1446 Reads
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The Omega Drivers are compatible with all ATI Radeon cards (it doesn't matter if they are DDR, SDR, PCI, PCI-E, AGP, Mobile, Retail, OEM or 3rd Party)
- Radeon All In Wonder
- Radeon 7x00/VE/LE
- Radeon 8500/LE
- Radeon 9x00/SE/Pro/XT/TX
- Radeon xX00/SE/Pro/XT/PE
- All Mobility Radeons (M6 and up)
What's New in Omega Drivers v3.8.231:
[*] Based on the Catalyst 6.3 Official drivers.
[+] Added a new wide-screen resolution, 1024x640.
Known Issues:
1) Some of the settings for both D3D & OGL will not be synchronized between ATT and the normal ATI CP, you must only use one of them to make changes, the best option is to use ATT since the ATI CP does not support changes to AI and in order to use the advanced D3D/OGL features. Changes made in ATT will work on games and such but the changes will not be reflected in the normal ATI CP since ATI stores the registry values that the CP reads separate from the actual values in the registry.
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